What if we could persuade Romeo not to take the poison? Or what if he ended up underneath the wrong window in the first place? How can we write compelling stories when the reader can affect the outcome?
Join Tom Battey, Senior Lecturer and Game Designer in Residence, to understand how player agency in games and interactive fiction creates unique challenges for writers and designers and new opportunities for engaging audiences through interactive storytelling.
Curated by Sheffield Hallam University
Free